

The author has replaced the zombie and headcrab models with some of his own design as well as replacing a few of the weapon models too.īut at it’s heart, this mod is just a series of smallish box rooms connected by corridors with a scattering of zombies and headcrabs throughout. The biggest highlight of this mod is the custom content. I know the author said in the readme that he created the levels to show off the custom models but I think that by creating a sub standard mod the author is not showing the true potential of his work. I believe that the author spent too much time concentrated on creating new models than actually creating something that people might want to play. Though I’m at a loss to say, the mapping doesn’t get much better from here on out… I’m sure they can keep you entertained as well if you liked Michael’s modeling skills here. I think PP has all of them: they are ‘medieval world’, “gateway’, and “gateway 2: shadows of death’. This is Michael’s shortest mod, the other ones tend to have 10 or more maps (and are a bit more interesting), with new and different model jobs that you can gawk at. It keeps the HL modding universe new and refreshing. I know not everyone is going to enjoy these kinds of mods, but I personally like mods with a new look despite there not being much content inside. There are new monster models as well as weapon models: We get to use some strange weapons this time around, though being just model replacements you don’t really get new weapons per se, but it looks good anyway. Seizure-prone players are advised NOT to play this mod. Along with the mutant experiments you will face fast flickering lights that will make your eyes squint.

In this one you’re a police officer with your rookie tagalong investigating a suspect building in the middle of nowhere. He made 4 mods that I know of, all of them involve nifty models set against blocky architecture. Welcome, everyone, to Michael Hindman’s mods. The Replay Experience Experiment aka TREE.
